Master the Musket. Hold the Fort. Win the War.
The complete strategy companion for Redcoats.io — the 1,000-player browser FPS set in the smoke and fury of the 18th-century battlefield.
Updated
Choose Your Class
Four distinct roles, four distinct paths to glory. Pick the one that suits your nerve.
Musketeer
The disciplined infantryman. Long-range musket, fixed bayonet, and the steady aim that wins set-piece battles.
Read the Guide Hammer of the FlankCavalryman
Sabre raised, hooves thundering. The fastest unit on the field — when committed, decisive; when caught, doomed.
Read the Guide God of WarCannoneer
The siege specialist. Breach gates with iron round shot, sweep formations with grapeshot, anchor your army's heavy fire.
Read the Guide Master of the TidesSailor
Crew the ships, broadside the shore. The coastal map specialist — turn naval superiority into beach-head dominance.
Read the GuideStrategy Guides
From your first volley to your hundredth charge — every guide a veteran wishes they had on day one.
Beginner's Guide
Your first 60 minutes in Redcoats.io — what to do, what not to do, and how to live past your fifth respawn.
Read → ReferenceControls & Keybinds
Every key, every binding, every shortcut — movement, combat, communication and command.
Read → TacticsCapturing the Fort
Storming walls, holding gates, the timing of the breach — the doctrine of fort warfare.
Read → MetaClass Tier List
Which class is winning the war this patch? S-tier picks, B-tier struggles, and why the meta moves.
Read → CodexAll Class Guides
Musketeer, Cavalryman, Cannoneer, Sailor — deep guides for each role.
Read → IndexAll Guides
Browse the full strategy library — from beginner basics to advanced positioning.
Read →About Redcoats.io
Redcoats.io is a free, browser-based 3D first-person shooter set in the smoke and fury of the 18th- and 19th-century musket age. Two factions — the Crimson Army and the Azure Army — clash on land and sea across maps that hold up to 1,000 simultaneous players. The objective is simple, the execution is anything but: capture the enemy's forts before they capture yours.
No microtransactions for power. No pay-to-win. Just slow-loading muskets, fixed bayonets, thundering cavalry, and the kind of chaos only a thousand strangers can produce. This site exists to help you make sense of it.