⚔ The Codex

Redcoats.io Class Guide

Four classes. Four philosophies of war. Choose wisely — and read deeply.

Updated

At a Glance

Class Role Range Mobility Difficulty Best For
Musketeer Line Infantry Long Medium ★★☆☆☆ New players, methodical aim
Cavalryman Flanker / Skirmisher Melee Very High ★★★★☆ Aggressive, fast-reflex players
Cannoneer Heavy / Siege Very Long Very Low ★★★☆☆ Positional, team-focused players
Sailor Naval Specialist Long (ship guns) / Short (cutlass) High (afloat) ★★★☆☆ Coastal maps, crew players

Class Capability Comparison

How the four classes stack up across the five dimensions that decide engagements. Higher is stronger.

Class Capability Comparison

How to Pick Your First Class

If you are new to Redcoats.io, start with the Musketeer. It teaches the game's core economy — reload windows, sight lines, bayonet engagements — without punishing you for moving poorly or mis-timing a charge.

Once you have a few dozen hours of musket fire under your belt, branch out:

  • If you want speed: roll Cavalryman. Mistakes are louder, but so are wins.
  • If you want big damage: roll Cannoneer. You'll see fewer kills, but more of them will matter.
  • If you love coastal maps: roll Sailor. The ships are where matches are actually decided on those layouts.

Swap classes mid-match. Redcoats.io lets you change classes between respawns. Read the situation and rotate — a defending team that has only Cavalry is losing the fort.

Next Steps

Once you've picked a class, work through: